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<body lang=ZH-CN style='tab-interval:21.0pt;word-wrap:break-word'>

<div class=WordSection1>

<div id="msg_1139210">

<p class=MsoNormal style='margin-bottom:12.0pt'><strong><span style='font-size:
24.0pt;font-family:宋体;mso-bidi-font-family:宋体'>摩登特<span lang=EN-US>Mordent</span></span></strong><span
lang=EN-US><br>
</span><em><span style='font-family:宋体;mso-bidi-font-family:宋体'>鬼魂萦绕之领域</span></em><span
lang=EN-US><br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>黑暗领主：</span></strong>威尔弗雷德<span
lang=EN-US>·</span>戈弗雷<span lang=EN-US>Wilfred Godefroy<br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>类型：</span></strong>幽魂故事<span
lang=EN-US><br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>特征：</span></strong>先古诅咒，闹鬼大宅，雾绕荒原，复仇精怪。<span
lang=EN-US><br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>迷雾护符：</span></strong>破碎珠宝，死亡面具，褪色情书，全家福。<span
lang=EN-US><br>
<br>
</span>在摩登特，死亡的来临并非代表长眠，也非凡命的终结。死亡在这里只是代表着又一个不得安宁的灵魂将要在死后经受折磨。死者不得歇息，不得终结，不得宁静<span
lang=EN-US>——</span>只是一处幽影世界的残片，满是瘦长鬼影、哀嚎呻吟以及作响的锁链。<span lang=EN-US><br>
</span>摩登特乍看之下是一片安静的土地，起伏的旷野上遍布着祥和的乡村庄园。上流阶级的地主们自诩为土地与其上勤劳的农民、渔夫和劳工之仁慈守护者。自最高贵的家族到最卑微的工人，每个摩登特人都恪守着传统，能让人各居其位且保障社会秩序的传统。他们做事讲究的是<span
lang=EN-US>“</span>循例法古<span lang=EN-US>”</span>，因在这诸事无常的世界唯有古法可以提供稳定与安心。<span
lang=EN-US><br>
</span>在祥和的外表之下，是一个陷入其先祖魂灵魔掌的动荡社会。往事不可被遗忘，也不能被放下，只因代表着过往的精怪在这片土地上萦绕不去。社会秩序不可变革，只因不息的亡者仍以古法执行秩序。<span
lang=EN-US><br>
</span>摩登特上那些有着未竟志业、与某家系或某地区有着紧密联系的死者会化为各种灵异恐怖。但并非是每个不得安宁的精怪都要困扰生者。无视活物的精怪茕茕游荡在旷野之上，或在逐渐忘记其身份的同时溶解在迷雾之中。少数的不幸则会被困在学者扭曲的魔法实验中，或被束缚在这片领域的黑暗领主威尔弗雷德<span
lang=EN-US>·</span>戈弗雷手下。那些与黑暗领主有着私交的，将不可避免的被引导至狮鹫山丘，成为其无尽折磨的一部分。</p>

<blockquote style='margin-top:5.0pt;margin-bottom:5.0pt'>

<p class=MsoNormal><strong><span style='font-size:14.0pt;font-family:宋体;
mso-bidi-font-family:宋体'>摩登特人角色<span lang=EN-US>Mordentish Characters</span></span></strong><span
lang=EN-US><br>
</span>来自摩登特的角色都是认真且务实的。人类是这片土地的主要居民。当地人有着多样的发色，肤色则从黑到粉皆有，色调常偏红。该地区的名字多来源于凯尔特语和英语。当玩家创建来自于摩登特的角色时，询问他们如下问题：<span
lang=EN-US><br>
</span>你的家族是谁？先祖在摩登特十分重要。你来自有地之家？还是佃农、渔夫、劳工或在某位贵族庄园做工？<span lang=EN-US><br>
</span>你家族的秘密是什么？在摩登特，每个家名的背后都有一个秘密的耻辱、悲惨的诅咒或可怕的鬼扰。你对你们家中不可告人的秘密了解多少？你是否身负不幸或心有愧疚？<span
lang=EN-US><br>
</span>你有过什么超自然体验？你是否遇到过幽魂或精怪，或听说过关于其出没的一手信息？那次经历对你有何种影响？</p>

</blockquote>

<p class=MsoNormal><span lang=EN-US><br>
</span><strong><span style='font-size:18.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>显要特征<span lang=EN-US>Noteworthy Features</span></span></strong><span
lang=EN-US><br>
</span>熟悉摩登特的人知道以下事实：</p>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo2;tab-stops:list 36.0pt'>大多数摩登特人都定居在某处古朴的社区，其中最大的当属海滨小镇摩登特郡。</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo2;tab-stops:list 36.0pt'>摩登特的乡野上遍布着富家族的私有土地。其中的大部分居民行事低调，遵守着一套模糊的礼仪。</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo2;tab-stops:list 36.0pt'>死者的精魂不得安息。这个领域的每位居民都可以讲述他们或熟人亲身经历的可怕鬼怪故事。</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo2;tab-stops:list 36.0pt'>在狮鹫山丘上的宅邸是摩登特当地最著名的鬼屋，因其中寄宿的威尔弗雷德<span
     lang=EN-US>·</span>戈弗雷领主<span lang=EN-US>——</span>谋杀了其妻女的邪恶男人而广为人知。</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l0 level1 lfo2;tab-stops:list 36.0pt'>贴近的精魂国度刺激了许多当地怪人去探索灵体与灵魂的本质。</li>
</ul>

<p class=MsoNormal><span lang=EN-US><br>
</span><strong><span style='font-size:18.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>居民点和地标<span lang=EN-US>Settlements and Sites</span></span></strong><span
lang=EN-US><br>
</span>摩登特的土地被划分为许多片地产，带着一个次级贵族头衔世袭相传。这些地产<span lang=EN-US>——</span>包括狮鹫山丘，希瑟尔庄园，和威斯科特<span
lang=EN-US>Westcote</span>庄园<span lang=EN-US>——</span>也是这片领域最有名的地标。佃农会将他们在土地上耕作所得的作物上缴一部分给地主作为地租。相对富裕的中产阶级少数会聚居在这片土地上一手之数的城镇与村庄，其中最有名的就是摩登特郡。<span
lang=EN-US><br>
<br>
</span><strong><span style='font-size:14.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>摩登特郡<span lang=EN-US>Mordentshire</span></span></strong><span lang=EN-US><br>
</span>摩登特郡的镇区坐落在一座白垩峭壁之上，俯瞰着一座安静的港口，是该地区的贸易中心<span lang=EN-US>——</span>也正因如此，乡野的富贵家族很少会来这个地方。自海上不断吹来的寒风经常会变为呼啸的狂风暴雨。待风止浪息时，刺骨的冷雾则会笼罩这里，当地人称之为<span
lang=EN-US>“</span>亡者之息<span lang=EN-US>”</span>。<span lang=EN-US><br>
</span>摩登特郡的当地商业很大程度上是为了满足当地劳工的需求，但也有几个例外。扫罗桥<span lang=EN-US>Saulbridge</span>疗养院为病人提供了庇护所，同时也藏着乌尔米斯特审判庭<span
lang=EN-US>Ulmist Inquisition</span>的秘密据点。还有学者鲁道夫<span lang=EN-US>·</span>范<span
lang=EN-US>·</span>里希滕<span lang=EN-US>Rudolph van Richten</span>的草药店。当范<span
lang=EN-US>·</span>里希滕外出时，他的店就由当地的神秘爱好者，比如贝阿特利切<span lang=EN-US>·</span>波尔克<span
lang=EN-US>Beatrice Polk</span>或韦瑟梅<span lang=EN-US>-</span>福克斯格罗夫家的孪生姐妹詹妮弗<span
lang=EN-US>Gennifer</span>与劳丽<span lang=EN-US>Laurie</span>代为管理（有关范<span
lang=EN-US>·</span>里希滕与韦瑟梅<span lang=EN-US>-</span>福克斯格罗夫家孪生姐妹的信息见<span
lang=EN-US>“</span>迷雾中的旅行者<span lang=EN-US>”</span>）。<span lang=EN-US><br>
<br>
</span><strong><span style='font-size:14.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>希瑟尔庄园<span lang=EN-US>Heather House</span></span></strong><span lang=EN-US><br>
</span>在摩登特郡，韦瑟梅一家是当地备受尊敬的美德与理智典范<span lang=EN-US>——</span>尽管一些家庭成员很不幸地拥有冒险癖好。这个家族的家主爱丽丝<span
lang=EN-US>·</span>韦瑟梅<span lang=EN-US>Alice Weathermay</span>任摩登特郡的市长，并负责维护她家在悬崖边的祖宅希瑟尔庄园。这庄园历经悲剧与欢笑，如同它遍布常青藤的石头和尖锐的山墙。在屋内，又是充满了家族荣誉与传家宝的博物馆，包括一架宏伟的红木羽管键琴和这座房子的建筑师拜伦<span
lang=EN-US>·</span>韦瑟梅<span lang=EN-US>Byron Weathermay</span>领主的轮椅，他还设计了一套升降系统让他的轮椅能在这里无障碍通行。在希瑟尔庄园旁边的是韦瑟梅陵<span
lang=EN-US>Weathermay Mausoleum</span>，数代韦瑟梅家人的安息之所，也是由夸塞魔<span lang=EN-US>Quasit</span>廷坦提鲁斯<span
lang=EN-US>Tintantilus</span>所守护的秘密魔法实验室。<span lang=EN-US><br>
<br>
</span><strong><span style='font-size:14.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>埃德尔索普<span lang=EN-US>Idlethorp</span></span></strong><span lang=EN-US><br>
</span>在潘奇内尔<span lang=EN-US>Punchinel</span>庄园的阴影下，有一处破败村庄的废墟。这个小村庄曾是摩登特西部的一座次级贸易中心。潘奇内尔庄园的最后一位主人是一位奇械师，他将些身体部位缝合在一起制作了一些独特的迷你血肉魔像<span
lang=EN-US>——</span>例如将一双手直接接到头上。他最后被自己的造物谋杀，庄园也至今无人居住。<span lang=EN-US><br>
<br>
</span><strong><span style='font-size:14.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>印记湖<span lang=EN-US>Sigil Lakes</span></span></strong><span lang=EN-US><br>
</span>自上俯视的话，位于摩登特西南部的三座湖泊似乎构成了一个神秘的标志，尽管大家都知道这些湖泊的三角形状与排列方式完全是自然形成的。最近，一伙德鲁伊教徒聚集在附近的格拉斯顿<span
lang=EN-US>Glaston</span>村，计划举行一场仪式，利用这些湖泊创造一条通往其他类似地貌的魔法通道。德鲁伊的命运尚不可知，但该地区现在出没着一群追猎生者的可怕动物魂灵。<span
lang=EN-US><br>
<br>
</span><strong><span style='font-size:18.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>威尔弗雷德<span lang=EN-US>·</span>戈弗雷<span lang=EN-US>Wilfred Godefroy</span></span></strong><span
lang=EN-US><br>
</span>威尔弗雷德<span lang=EN-US>·</span>戈弗雷领主本是一个不起眼的小贵族，在几个世纪前谋杀了自己的生父，继承了摩登特郡附近狮鹫山丘的庄园。他整辈子都是一个易怒和暴虐的男人，也在愤怒中谋杀了他的妻子埃斯特拉<span
lang=EN-US>Estella</span>和女儿佩内洛普<span lang=EN-US>Penelope</span>。就在当天晚上，这两人化为了哀伤的魅影，让他受困于哀嚎与哭泣的萦绕之中。在次年的每一夜，她们都会出现并继续折磨他，直到他在那场谋杀的周年之日自杀。<span
lang=EN-US><br>
</span>但戈弗雷领主的自杀并没有结束他的折磨。他的幽灵在狮鹫山丘徘徊，而他妻女的幽魂也紧追不止。更甚至，被他谋杀的父亲也加入了谴责的幽灵行列。戈弗雷领主于是附身于一个冒险者，希望用生者的躯体来平息家人的愤怒。但冒险者死后，他的幽魂也开始纠缠着戈弗雷。<span
lang=EN-US><br>
</span>在绝望中，戈弗雷领主从生者世界寻求了另一种帮助。他开始纠缠一位名为拉斯蒂侬<span lang=EN-US>Rastinon</span>的炼金术师，催促他去研究凡命的灵魂。拉斯蒂侬最终创造了一件可怕的神器，称之为置魂装置<span
lang=EN-US>The Apparatus</span>，可以将一个灵魂从一个活体中剥离出来、将一个灵魂转移到另一具身体，或者操纵活物或亡灵之灵魂的物质与能量。戈弗雷领主希望置魂装置能让所有的精魂（包括他自己）都能得到安息，但这件神器却反其道而行之：它的死灵能量席卷了摩登特郡周边的地区，杀死了其中的所有生物。在迷雾升起之后，戈弗雷领主成为了一片幽魂之地的统治者，被所有因他而死的精魂纠缠不止。现在，摩登特所有活物的灵魂，在死后都注定要长时间缠扰这片领域的黑暗领主。<span
lang=EN-US><br>
<br>
</span><strong><span style='font-size:18.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>戈弗雷的力量与权限<span lang=EN-US>Godefroy’s Powers and Dominion</span></span></strong><span
lang=EN-US><br>
</span>威尔弗雷德<span lang=EN-US>·</span>戈弗雷领主统治着自己的阴世，其数据与<span class=bbccolor><span
style='font-family:宋体;mso-bidi-font-family:宋体;color:red'>幽魂<span lang=EN-US>Ghost</span></span></span>相似。也是其领域中最强的灵体亡灵之一。在狮鹫山丘的房子里，戈弗雷强迫着大批死者为其服务，并寻找着能让他们迎来最终真正死亡的道路。<span
lang=EN-US><br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>死者之王。</span></i></strong>任何在摩登特死去的精魂，会于<span
lang=EN-US>24</span>小时候，化为<span class=bbccolor><span style='font-family:宋体;
mso-bidi-font-family:宋体;color:red'>幽魂<span lang=EN-US>Ghost</span></span></span>，<span
class=bbccolor><span style='font-family:宋体;mso-bidi-font-family:宋体;color:red'>幽灵<span
lang=EN-US>Specter</span></span></span>或其他虚体亡灵并在死去之地附近出现。这些灵体亡灵可以如常被魔法性地复活，但那些没有被复活的会以不死生物的方式游荡着，直到被消灭或被迷雾吞噬。戈弗雷领主的灵体特工们会时刻保持警惕，留意那些能被招募来为黑暗领主服务的有用灵魂。<span
lang=EN-US><br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>狮鹫山丘。</span></i></strong>位于摩登特郡郊外狮鹫山丘的房子是威尔弗雷德<span
lang=EN-US>·</span>戈弗雷领主的家。成百上千的精魂被束缚在房子与周围的地界上，且全部侍奉于领主，努力保持其好感。那些反抗的精魂会被惩罚，要么面对戈弗雷爵士的灵体猎犬，要么被拖入连最年长的精魂都惧怕的宅邸深处。任何可以附身活物的精魂都必须经过戈弗雷领主的命令才可以进行附身。黑暗领主很少允许死者通过附身体验生命，当他要这么做时，一般都是为了附身领域内其他地方某个能帮助他实现意愿的人，或是扩建狮鹫山丘上宅邸的折衷主义建筑。<span
lang=EN-US><br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>置魂装置。</span></i></strong>戈弗雷领主没有放弃希望，仍认为那被称为置魂装置的设备能让他逃离痛苦，迎接来世的安宁。戈弗雷领主在几个世纪的时间内不断地绑架魔法方面的天才，附身他们，强迫他们一次又一次地重建置魂装置，且总是带来未曾预测的或是灾难性的后果。这台魔法置魂装置造成了各种各样无法解释的远距离传送、生物融合、灵魂复制与对迷雾的离奇操纵。在任何时候，戈弗雷领主的仆人们都会在摩登特的某个地方努力完善置魂装置。<span
lang=EN-US><br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>生者与死者。</span></i></strong>戈弗雷领主急切地想要找到能驱魂之人，想要从死者身上学到秘密，想要找到能溜过迷雾边境之人的消息。在了解时事和关注活人这件事上，他最有用的线人是摩登特郡的市长爱丽丝<span
lang=EN-US>·</span>韦瑟梅。戈弗雷操纵她来传递信息，并以她死去丈夫丹尼尔<span lang=EN-US>·</span>福克斯格罗夫<span
lang=EN-US>Daniel Foxgrove</span>的精魂作质来确保其意愿得以遂行。<span lang=EN-US><br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>关闭边界。</span></i></strong>当戈弗雷想要关闭其领域时，会有大雾从海面滚滚而来，复盖陆地。领域内的所有户外事物都因大雾陷入重度遮蔽（见《玩家手册》）。穿过这阵大雾到达领域边界的角色会受到本章开头<span
lang=EN-US>“</span>迷雾<span lang=EN-US>”</span>所述效应影响。<span lang=EN-US><br>
<br>
</span><strong><span style='font-size:18.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>戈弗雷的折磨<span lang=EN-US>Godefroy’s Torment</span></span></strong><span
lang=EN-US><br>
</span>戈弗雷领主是一处充满悲伤与愤怒的深渊，他遭受了以下折磨：</p>

<ul type=disc>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l2 level1 lfo3;tab-stops:list 36.0pt'>戈弗雷只关心他自己的痛苦；摩登特其他精魂所遭受的痛苦却会加剧他的痛苦。</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l2 level1 lfo3;tab-stops:list 36.0pt'>戈弗雷极度傲慢，从不接受下属的意见与批评，把每次失败都归咎于他的精魂仆从。</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l2 level1 lfo3;tab-stops:list 36.0pt'>戈弗雷的家人仍然在狮鹫山丘的房内徘徊。虽然仍希望得到对方的爱，但他避开了他们居住的那一层楼，不满于他们的正当谴责。</li>
 <li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
     mso-list:l2 level1 lfo3;tab-stops:list 36.0pt'>戈弗雷相信置魂装置是他逃离不死存在的关键。然而他甚至不能理解它的基本工作原理，每次这装备发生的延迟和故障都让他倍感沮丧。</li>
</ul>

<p class=MsoNormal><span lang=EN-US><o:p>&nbsp;</o:p></span></p>

<blockquote style='margin-top:5.0pt;margin-bottom:5.0pt'>

<p class=MsoNormal><strong><span style='font-size:14.0pt;font-family:宋体;
mso-bidi-font-family:宋体'>恐怖的创始</span></strong><span lang=EN-US><br>
</span>在<span lang=EN-US>1983</span>年的冒险《<span lang=EN-US>Ravenloft</span>》出版<span
lang=EN-US>3</span>年后，其冒险续集《<span lang=EN-US>Ravenloft 2</span>：<span
lang=EN-US>The House of Gryphon Hill</span>》亮相。这次冒险将迷雾降于摩登特的领域，一个在巴洛维亚之外的恐怖国度，并介绍了诸如拜伦<span
lang=EN-US>·</span>韦瑟梅领主、催眠师日耳曼<span lang=EN-US>·</span>德奥内尔<span lang=EN-US>Germain
d’Honaire</span>、悲剧的戈弗雷家族、兽化人蒂莫西<span lang=EN-US>Timothys</span>以及巫妖亚札林<span
lang=EN-US>Azalin</span>等角色<span lang=EN-US>——</span>你将在这本书里看到。自<span
lang=EN-US>The House of Gryphon Hill</span>后，巴洛维亚和摩登特为鸦阁衍生出数打恐怖领域，变成一个巨大且多样化的设定铺平了道路。</p>

</blockquote>

<p class=MsoNormal><span lang=EN-US><br>
</span><strong><span style='font-size:18.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>扮演威尔弗雷德<span lang=EN-US>·</span>戈弗雷<span lang=EN-US>Roleplaying Godefroy</span></span></strong><span
lang=EN-US><br>
</span>高贵的外表掩盖了戈弗雷领主无尽的愤怒。傲慢、急躁且爱发出嘲笑，黑暗领主寻找着一切机会为他数世纪的挫折发泄。他急切地使用暴力和威胁来操弄生者与死者，急切地利用他所察觉到的任何联系，特别是与家人的联系。<span
lang=EN-US><br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>性格特点。</span></i></strong><span
lang=EN-US>“</span>我对侮辱、不敬和挑衅没有任何耐心，对任何冒犯我都以暴力回应。<span lang=EN-US>”<br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>理念。</span></i></strong><span
lang=EN-US>“</span>我的观念和担忧是唯一重要的。<span lang=EN-US>”<br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>牵绊。</span></i></strong><span
lang=EN-US>“</span>狮鹫山丘是我的祖宅。我被这地点、它的历史与先祖的血脉所羁绊。<span lang=EN-US>”<br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>缺点。</span></i></strong><span
lang=EN-US>“</span>我周围的都是白痴，还有几个比活人都让人厌烦。<span lang=EN-US>”<br>
<br>
</span><strong><span style='font-size:18.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>摩登特的冒险<span lang=EN-US>Adventures in Mordent</span></span></strong><span
lang=EN-US><br>
</span>摩登特是经典鬼魂故事的国度。在色调和细节上，这片领域就是哥特小说中的乡村；遍布鬼屋、被一群灵体猎犬所追猎、被死去邪术师的精魂所扰而从内到外腐烂的树木。<span
lang=EN-US><br>
</span>任何种类的幽魂故事冒险（如第二章所描述）都适合摩登特。这个领域特别适合描述那些涉及过去又挥之不去的影响、传统的重担以及世代诅咒的持续影响有关的故事。不得安息的精魂推行着一种古老而压抑的社会秩序，在这种秩序中，每个人都必须各居其位，而那些越界之人会被惩罚<span
lang=EN-US>——</span>有时更是骇人。<span lang=EN-US><br>
</span>你可以参考摩登特冒险表格来计划在摩登特的冒险。<span lang=EN-US><br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>摩登特冒险</span></strong><span
lang=EN-US><br>
d8&nbsp;&nbsp;&nbsp;</span>冒险<span lang=EN-US><br>
1&nbsp;&nbsp;&nbsp;</span>炼金术师研究出了一种<span lang=EN-US>“</span>燃烧<span
lang=EN-US>”</span>精魂的方法为魔法火焰提供燃料。有几个精魂寻求队伍的帮助，避免第二次死亡。<span lang=EN-US><br>
2&nbsp;&nbsp;&nbsp;</span>一位<span class=bbccolor><span style='font-family:宋体;
mso-bidi-font-family:宋体;color:red'>贵族<span lang=EN-US>Noble</span></span></span>寻求帮助，他的不死先祖想阻挠<span
class=bbccolor><span style='font-family:宋体;mso-bidi-font-family:宋体;color:red'>贵族<span
lang=EN-US>Noble</span></span></span>和一位<span lang=EN-US>“</span>不般配<span
lang=EN-US>”</span>的伴侣结婚。<span lang=EN-US><br>
3&nbsp;&nbsp;&nbsp;</span>两个被家庭阻止结合的恋人精魂开始对活人进行报复。<span lang=EN-US><br>
4&nbsp;&nbsp;&nbsp;</span>两个互相敌对的邪魔， 阿多斯<span lang=EN-US>Athos</span>和提喀<span
lang=EN-US>Diche</span>，从希瑟尔庄园收藏的偶像中破封而出。韦瑟梅家的成员在寻求援助。<span lang=EN-US><br>
5&nbsp;&nbsp;&nbsp;</span>克劳福德<span lang=EN-US>Crawford</span>村的居民们流传着一只巨大<span
class=bbccolor><span style='font-family:宋体;mso-bidi-font-family:宋体;color:red'>渡鸦<span
lang=EN-US>Raven</span></span></span>的流言。珀金斯<span lang=EN-US>Perkins</span>警长雇佣了角色们来猎杀这个生物来避免更大的威胁，而这生物实际上是一个<span
class=bbccolor><span style='font-family:宋体;mso-bidi-font-family:宋体;color:red'>鸦人<span
lang=EN-US>Wereraven</span></span></span>（见第<span lang=EN-US>5</span>章）。<span
lang=EN-US><br>
6&nbsp;&nbsp;&nbsp;</span>有个诅咒折磨了威斯科特<span lang=EN-US>Westcote</span>庄园一百年。周围的沼泽侵蚀了房子，沼泽内咆哮的猎犬越来越接近受困其中的地产主。<span
lang=EN-US><br>
7&nbsp;&nbsp;&nbsp;</span>有处小地产的男爵每天都被迫犯下愈发令人发指的罪行，或是在他祖先的魂灵手中经受更可怕的折磨，而这些祖先也遭逢同样的诅咒。<span
lang=EN-US><br>
8&nbsp;&nbsp;&nbsp;</span>有人重建了臭名昭著的置魂装置<span lang=EN-US>Apparatus</span>，并利用它把邪恶的灵魂置换进摩登特郡温和市民的身体里。<span
lang=EN-US><br>
<br>
</span><strong><span style='font-size:18.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>闹鬼的摩登特<span lang=EN-US>Haunting Mordent</span></span></strong><span
lang=EN-US><br>
</span>围绕闹鬼创建冒险和其他冒险没什么不同。第二章的<span lang=EN-US>“</span>幽魂故事<span lang=EN-US>”</span>为详细描绘幽魂故事的元素提供了一个很好的起点。本节以些许建议补充了该材料，尤其是想要创建一出能让人回忆的经典幽魂故事时，应重点关注三个要素：历史、悲剧与浪漫。在这一部分中，我们可以把<span
lang=EN-US>“</span>幽魂<span lang=EN-US>”</span>当成任何非物质的虚体不死生物之同义词。<span
lang=EN-US><br>
<br>
</span><strong><span style='font-size:14.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>历史<span lang=EN-US>History</span></span></strong><span lang=EN-US><br>
</span>由于幽魂生前的各种元素定义和预示了他们的死亡与复活之过程，所以幽魂冒险故事的一个共同特征就是把幽魂的生前历史拼凑起来，以找出让幽魂安息的方法。这使得任何幽魂故事看起来都像一场猜谜。在整个冒险故事中，要慷慨的提供关于幽魂历史的线索，哪怕他们漏过去了几处。<span
lang=EN-US><br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>幽魂的历史</span></strong><span
lang=EN-US><br>
d6&nbsp;&nbsp;&nbsp;</span>幽魂的历史<span lang=EN-US><br>
1&nbsp;&nbsp;&nbsp;</span>幽魂在最近死了，他可能还没有完全意识到自己已经死了。<span lang=EN-US><br>
2&nbsp;&nbsp;&nbsp;</span>幽魂死的足够早，以至于认识他们的人还以为他活着。<span lang=EN-US><br>
3&nbsp;&nbsp;&nbsp;</span>幽魂数年前就死了，同时认识他们的人很少还在世。<span lang=EN-US><br>
4&nbsp;&nbsp;&nbsp;</span>幽魂在上一代就死了；人们只记得其生前谣言和故事的只言片语。<span lang=EN-US><br>
5&nbsp;&nbsp;&nbsp;</span>幽魂在几代人之前就死了，只有当地民间传说和历史保存了对它的记忆。<span lang=EN-US><br>
6&nbsp;&nbsp;&nbsp;</span>幽魂在很久以前就死了，没人知道它们的历史。<span lang=EN-US><br>
<br>
</span><strong><span style='font-size:14.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>悲剧<span lang=EN-US>Tragedy</span></span></strong><span lang=EN-US><br>
</span>幽魂体现了死亡的痛苦与悲伤。为了创建一场能达到预期效果的幽魂故事，则确保幽魂或其受害者以悲惨的受害者身份出现。悲剧元素表格提供了一些建议，每一个元素都是为幽魂或其受害者设计的。<span
lang=EN-US><br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>悲剧元素</span></strong><span
lang=EN-US><br>
d10&nbsp;&nbsp;&nbsp;</span>悲剧元素<span lang=EN-US><br>
1&nbsp;&nbsp;&nbsp;</span>幽魂遭受着心碎之痛。<span lang=EN-US><br>
2&nbsp;&nbsp;&nbsp;</span>幽魂干涉了其受害者的浪漫生活。<span lang=EN-US><br>
3&nbsp;&nbsp;&nbsp;</span>幽魂被诬告有罪。<span lang=EN-US><br>
4&nbsp;&nbsp;&nbsp;</span>幽魂将其所犯之罪嫁祸给了生者。<span lang=EN-US><br>
5&nbsp;&nbsp;&nbsp;</span>幽魂生前被家庭成员切断了关系，剥夺了继承权。<span lang=EN-US><br>
6&nbsp;&nbsp;&nbsp;</span>幽魂拒绝承认任何继承人是家族的一员，并阻止他们继承应得的东西。<span lang=EN-US><br>
7&nbsp;&nbsp;&nbsp;</span>幽魂在活着的时候被社会不公正地忽视。<span lang=EN-US><br>
8&nbsp;&nbsp;&nbsp;</span>幽魂和其生者受害人的联系让生者被社会排斥。<span lang=EN-US><br>
9&nbsp;&nbsp;&nbsp;</span>幽魂在生前为善行所做的努力让其被一个鬼婆、邪魔或强大精魂所诅咒。<span lang=EN-US><br>
10&nbsp;&nbsp;&nbsp;</span>幽魂在挫败其受害者行善的努力。<span lang=EN-US><br>
<br>
</span><strong><span style='font-size:14.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>浪漫<span lang=EN-US>Romance</span></span></strong><span lang=EN-US><br>
</span>爱情与浪漫的问题与幽魂故事的悲剧元素紧密相连，或许可以补充这些元素，让幽魂产生共情。浪漫元素表提供了一些建议。<span lang=EN-US><br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>浪漫元素</span></strong><span
lang=EN-US><br>
d8&nbsp;&nbsp;&nbsp;</span>浪漫元素<span lang=EN-US><br>
1&nbsp;&nbsp;&nbsp;</span>幽魂希望与另一个幽魂<span lang=EN-US>——</span>其所爱之人团聚。<span
lang=EN-US><br>
2&nbsp;&nbsp;&nbsp;</span>幽魂萦绕着其生前的爱人，而那人仍以爱相报。<span lang=EN-US><br>
3&nbsp;&nbsp;&nbsp;</span>幽魂萦绕于生前所爱之处，也许是他们的家，或他们失去某人的伤心之地。<span lang=EN-US><br>
4&nbsp;&nbsp;&nbsp;</span>幽魂萦绕着其生前的爱人，而那人想迈出过去。<span lang=EN-US><br>
5&nbsp;&nbsp;&nbsp;</span>幽魂萦绕于一位和他们生前所爱相像之人（也许是那人的后裔）。<span lang=EN-US><br>
6&nbsp;&nbsp;&nbsp;</span>幽魂生前相爱之人拒绝放手让其离开。<span lang=EN-US><br>
7&nbsp;&nbsp;&nbsp;</span>幽魂被其生前爱人所杀。<span lang=EN-US><br>
8&nbsp;&nbsp;&nbsp;</span>幽魂意欲报复在生前抛弃他的人。<span lang=EN-US><br>
<br>
</span><strong><span style='font-size:14.0pt;font-family:宋体;mso-bidi-font-family:
宋体'>归纳碎片<span lang=EN-US>Putting the Pieces Together</span></span></strong><span
lang=EN-US><br>
</span>当你思考完历史、悲剧和浪漫元素后，你可能对你的幽魂故事会怎么走已经很清楚了。如果你需要一些灵感将这些碎片拼凑起来，考虑以下问题：<span
lang=EN-US><br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>谁是反派？</span></i></strong><span
lang=EN-US>D&amp;D</span>的冒险经常围绕一个反派的活动展开，但幽魂故事中的反派可以是也可以不是。如果你创建了一个悲剧幽魂，并且深爱着被他们困扰的人，那么这个反派完全可以是另一个人<span
lang=EN-US>——</span>对被鬼扰着痴迷之人，也许那人还会尽其所能将幽魂驱逐。<span lang=EN-US><br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>故事的开头是什么？</span></i></strong>虽然幽灵的历史框定了故事的结局，但直到有一群冒险者被卷入幽魂的不死故事中时，冒险才真正开始。在冒险开头，让冒险者知晓一件奇怪的事件，并给他们一个关注它的理由。玩家们可能会立即遇见幽魂，但即使被摧毁，幽魂也会回归，直到事情办完。<span
lang=EN-US><br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>角色们可以使用哪些资源？</span></i></strong>大量幽魂冒险故事都涉及到去调查幽魂和闹鬼的原因，同时处理不断加剧的超自然表现。角色们可以采访当地人，阅读信件、日记或历史记录，或者调查闹鬼地点发现的物件，拼凑他们需要的线索，以便让幽魂安息。<span
lang=EN-US><br>
</span><strong><i><span style='font-family:宋体;mso-bidi-font-family:宋体'>它会如何结束？</span></i></strong>在摩登特中，死者的精魂不会自然迎来最终的安息，但是角色们可以阻止死者进一步干涉生者的事务。这通常包括完成一个幽魂的未竟之事，斩断幽魂对生者世界中的某人或某物的依恋，或者找到一种方法摧毁幽魂，使它们无法归来，这通常也是利用他们对某人或某地的关系。<span
lang=EN-US>[/list]</span></p>

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